ABOUT
ABOUT
ABOUT
SELF_TEST.SEQLOADING
SELF_TEST.SEQLOADING
SELF_TEST.SEQLOADING
CHRIS SEONG
CHRIS SEONG
CHRIS SEONG
INDEPENDENT CREATIVE
INDEPENDENT CREATIVE
INDEPENDENT CREATIVE
ABOUT // 02
ABOUT // 02
ABOUT // 02
ABOUT // 02
>Intro.exe
>Intro.exe
>Intro.exe
Brand, digital, concept. The label matters less than the idea.
Brand, digital, concept. The label matters less than the idea.
Brand, digital, concept. The label matters less than the idea.
I wear a lot of hats, mostly because the work rarely stays in one lane. I move between concept, design, direction and digital without thinking too much about where one ends and another begins. No house style. No signature trick. I’d rather let the idea decide what the work becomes.
I wear a lot of hats, mostly because the work rarely stays in one lane. I move between concept, design, direction and digital without thinking too much about where one ends and another begins. No house style. No signature trick. I’d rather let the idea decide what the work becomes.
I wear a lot of hats, mostly because the work rarely stays in one lane. I move between concept, design, direction and digital without thinking too much about where one ends and another begins. No house style. No signature trick. I’d rather let the idea decide what the work becomes.
Not everything needs reinventing. I have no interest in breaking a perfectly good wheel. But when the usual answer feels tired, I’ll happily wander off-route. Research, experiment, make something strange, throw it out, try again.
Not everything needs reinventing. I have no interest in breaking a perfectly good wheel. But when the usual answer feels tired, I’ll happily wander off-route. Research, experiment, make something strange, throw it out, try again.
Not everything needs reinventing. I have no interest in breaking a perfectly good wheel. But when the usual answer feels tired, I’ll happily wander off-route. Research, experiment, make something strange, throw it out, try again.
ABOUT // 03
ABOUT // 03
ABOUT // 03
ABOUT // 03
>Capabilities.idx
>Capabilities.idx
>Capabilities.idx
//
PRIMARY
ART DIRECTOR
BRAND DESIGN
CONCEPT DEVELOPMENT
DIGITAL & WEB DESIGN
UI / UX DESIGN
//
SECONDARY
IDENTITY SYSTEMS
TYPOGRAPHY
INTERACTIVE SYSTEM
SOUND & SYNTHS
ABOUT // 04
ABOUT // 04
ABOUT // 04
ABOUT // 04
>Selected_Clients.sys
>Selected_Clients.sys
>Selected_Clients.sys
ABOUT // 05
ABOUT // 05
ABOUT // 05
ABOUT // 05
>Awards.reg
>Awards.reg
>Awards.reg
ID
ORGANIZATION
RESULTS
>
001
AWWWARDS
2X NOMINEE
>
002
US PRESS ASSOCIATION
BEST ORIGINAL/CREATIVE IDEA
>
003
US PRESS ASSOCIATION
BEST IN PAPER
>
004
US PRESS ASSOCIATION
ONLINE REVENUE BUILDER
>
005
BEHANCE
APPAREL DESIGN & PHOTOGRAPHY
>
006
AMERICAN ADVERTISING FEDERATION
BEST DIGITAL SIGNAGE
>
007
AMERICAN ADVERTISING FEDERATION
BEST DIGITAL SIGNAGE NOMINEE
>
008
DEVIANTART
DAILY DEVIATION
ID
ORGANIZATION
RESULTS
>
001
AWWWARDS
2X NOMINEE
>
002
US PRESS ASSOCIATION
BEST ORIGINAL/CREATIVE IDEA
>
003
US PRESS ASSOCIATION
BEST IN PAPER
>
004
US PRESS ASSOCIATION
ONLINE REVENUE BUILDER
>
005
BEHANCE
APPAREL DESIGN & PHOTOGRAPHY
>
006
AMERICAN ADVERTISING FEDERATION
BEST DIGITAL SIGNAGE
>
007
AMERICAN ADVERTISING FEDERATION
BEST DIGITAL SIGNAGE NOMINEE
>
008
DEVIANTART
DAILY DEVIATION
ID
ORGANIZATION
RESULTS
>
001
AWWWARDS
2X NOMINEE
>
002
US PRESS ASSOCIATION
BEST ORIGINAL/CREATIVE IDEA
>
003
US PRESS ASSOCIATION
BEST IN PAPER
>
004
US PRESS ASSOCIATION
ONLINE REVENUE BUILDER
>
005
BEHANCE
APPAREL DESIGN & PHOTOGRAPHY
>
006
AMERICAN ADVERTISING FEDERATION
BEST DIGITAL SIGNAGE
>
007
AMERICAN ADVERTISING FEDERATION
BEST DIGITAL SIGNAGE NOMINEE
>
008
DEVIANTART
DAILY DEVIATION
ABOUT // 06
ABOUT // 06
ABOUT // 06
ABOUT // 06
>Outside_The_Brief.idx
>Outside_The_Brief.idx
>Outside_The_Brief.idx
MUNKI AUDIO DECK
REV B
--:-----:--
DAYVAN COWBOY
BOARDS OF CANADA
01/06
--.- KHZ
MUNKI AUDIO DECK
REV B
--:-----:--
DAYVAN COWBOY
BOARDS OF CANADA
01/06
--.- KHZ
I make noise, cook without recipes, obsess over cars and disappear into the woods occasionally. Apparently, I don’t know how to have casual interests.
I make noise, cook without recipes, obsess over cars and disappear into the woods occasionally. Apparently, I don’t know how to have casual interests.
I make noise, cook without recipes, obsess over cars and disappear into the woods occasionally. Apparently, I don’t know how to have casual interests.
Modular synths are where the leftover creative energy goes. I patch, experiment, make something completely strange, tear it apart and start again. Cooking works much the same way. Less recipe, more instinct, and usually whatever happens to be in the fridge.
Modular synths are where the leftover creative energy goes. I patch, experiment, make something completely strange, tear it apart and start again. Cooking works much the same way. Less recipe, more instinct, and usually whatever happens to be in the fridge.
Modular synths are where the leftover creative energy goes. I patch, experiment, make something completely strange, tear it apart and start again. Cooking works much the same way. Less recipe, more instinct, and usually whatever happens to be in the fridge.
Cars scratch a different itch. I like the engineering, the details and the endless question of what could be done better. When I need the opposite of all that machinery and noise, I head outside. Trees, trails, fresh air. Brain reset.
Cars scratch a different itch. I like the engineering, the details and the endless question of what could be done better. When I need the opposite of all that machinery and noise, I head outside. Trees, trails, fresh air. Brain reset.
Cars scratch a different itch. I like the engineering, the details and the endless question of what could be done better. When I need the opposite of all that machinery and noise, I head outside. Trees, trails, fresh air. Brain reset.
HEAT_TEST.JPGLOADING
HEAT_TEST.JPGLOADING
HEAT_TEST.JPGLOADING
TRACTION.JPGLOADING
TRACTION.JPGLOADING
TRACTION.JPGLOADING
FIELD_TEST.JPGLOADING
FIELD_TEST.JPGLOADING
FIELD_TEST.JPGLOADING
NOISE_FLOOR.JPGLOADING
NOISE_FLOOR.JPGLOADING
NOISE_FLOOR.JPGLOADING
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]