CONTACT.REG
STATUS:
READY
INFO // 01
INFO // 01
INFO // 01
CONTACT
CONTACT
CONTACT
NAME
NAME
CHRIS SEONG
CHRIS SEONG
CHRIS SEONG
MUNKIHQ@GMAIL.COM
MUNKIHQ@GMAIL.COM
MUNKIHQ@GMAIL.COM
STATUS
STATUS
OPEN TO NEW PROJECTS
OPEN TO NEW PROJECTS
OPEN TO NEW PROJECTS
FOCUS
FOCUS
ART DIRECTION, BRAND DESIGN, CONCEPT, DIGITAL & WEB, UI / UX
ART DIRECTION, BRAND IDENTITIES, CAMPAIGNS, EDITORIAL & PRINT, WEBSITES, AND INTERACTIVE EXPERIENCES
ART DIRECTION, BRAND IDENTITIES, CAMPAIGNS, EDITORIAL & PRINT, WEBSITES, AND INTERACTIVE EXPERIENCES
WORKING WORLDWIDE SINCE 2005
GOOD IDEAS TRAVEL WELL I FOLLOW THEM WHERE THEY GO
COLLABORATING WORLDWIDE SINCE 2005. WORKING ACROSS BRAND, WEB AND EXPERIENCE
COLLABORATING WORLDWIDE SINCE 2005 WORKING ACROSS BRAND, WEB AND EXPERIENCE
SYSTEM TRACESEQ: REVERSEREADY: 00/08STEP: 00/00BYTE: 0xFF
SYSTEM TRACE
SEQ: FORWARD
STEP: 01/15
LOCAL CONDITIONS // 02
Birmingham, Alabama
—
Conditions unavailable
FEELS LIKE —
LOCAL CONDITIONS // 02
Birmingham, Alabama
—
Conditions unavailable
FEELS LIKE —
LOCAL CONDITIONS // 02
Birmingham, Alabama
—
Conditions unavailable
FEELS LIKE —
SYSTEM TRACESEQ: REVERSEREADY: 00/08STEP: 00/00BYTE: 0xFF
SYSTEM TRACE
SEQ: GLITCH
EDIT: 04
SYSTEM TRACESEQ: REVERSEREADY: 00/08STEP: 00/00BYTE: 0xFF
SYSTEM TRACE
READY: 00/08
BYTE: 0x00
SYSTEM TRACESEQ: REVERSEREADY: 00/08STEP: 00/00BYTE: 0xFF
SYSTEM TRACE
SEQ: GLITCH
EDIT: 04
MODE: CORRESPONDENCE
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]