GOOD LOUD
GOOD LOUD
GOOD LOUD
FIRST_DRAW.JPGLOADING
FIRST_DRAW.JPGLOADING
FIRST_DRAW.JPGLOADING
CHEROKEE CASINOS
CHEROKEE CASINOS
CHEROKEE CASINOS
PRINT, DIGITAL ART DIRECTOR/ DESIGNER
PRINT, DIGITAL ART DIRECTOR/ DESIGNER
PRINT, DIGITAL ART DIRECTOR/ DESIGNER
2019 – 2022
2019 – 2022
2019 – 2022
HOUSE_COLOR.JPGLOADING
SECOND_DRAW.JPGLOADING
CONTEXT
CONTEXT
CONTEXT
Cherokee Casinos runs a steady stream of one-off promotions across everything from signage and direct mail to digital displays, billboards, apparel and the occasional coaster. Each starts with its own offer, theme and set of required information, then has to survive across a very different mix of formats.
Cherokee Casinos runs a steady stream of one-off promotions across everything from signage and direct mail to digital displays, billboards, apparel and the occasional coaster. Each starts with its own offer, theme and set of required information, then has to survive across a very different mix of formats.
Cherokee Casinos runs a steady stream of one-off promotions across everything from signage and direct mail to digital displays, billboards, apparel and the occasional coaster. Each starts with its own offer, theme and set of required information, then has to survive across a very different mix of formats.
LEFT_CHANNEL.JPGLOADING
DOUBLE_BILL.JPGLOADING
RIGHT_CHANNEL.JPGLOADING
CHALLENGE
CHALLENGE
CHALLENGE
Casino promos are built to be loud. Big numbers, bold offers, fixed brand elements and very little room for subtlety. The easy answer is more gold, more sparkle, more casino cheese. The challenge was keeping the energy while avoiding the cliché, often on short timelines and with layouts that had to survive everything from mailers to billboards.
Casino promos are built to be loud. Big numbers, bold offers, fixed brand elements and very little room for subtlety. The easy answer is more gold, more sparkle, more casino cheese. The challenge was keeping the energy while avoiding the cliché, often on short timelines and with layouts that had to survive everything from mailers to billboards.
HOLD_VALUE.JPGLOADING
PRIVATE_ENTRY.JPGLOADING
PRESS_TEST.JPGLOADING
SOLUTION
SOLUTION
SOLUTION
I treated every promotion as its own visual world instead of another variation of the casino template. The direction could change completely from one brief to the next, but the intent stayed consistent. Find a strong idea, give it character, and make the offer impossible to miss without letting the usual casino clichés take over.
Custom lettering, illustration, hand-drawn details and painted shadows gave each piece its own personality. The compositions were built to flex across horizontal and vertical formats, from direct mail and digital signage to billboards and merchandise. The conceptual frames push that thinking further, imagining how the artwork could become part of the physical casino experience itself.
I treated every promotion as its own visual world instead of another variation of the casino template. The direction could change completely from one brief to the next, but the intent stayed consistent. Find a strong idea, give it character, and make the offer impossible to miss without letting the usual casino clichés take over.
Custom lettering, illustration, hand-drawn details and painted shadows gave each piece its own personality. The compositions were built to flex across horizontal and vertical formats, from direct mail and digital signage to billboards and merchandise. The conceptual frames push that thinking further, imagining how the artwork could become part of the physical casino experience itself.
SIDE_ROOM_A.JPGLOADING
SIDE_ROOM_B.JPGLOADING
VALUE_15000.JPGLOADING
BEGIN_AGAIN.JPGLOADING
SWEET_RETURN.PNGLOADING
01
01
01
SWEET TREATS
SWEET TREATS
SWEET TREATS
CENTER_DRAW.PNGLOADING
02
02
02
MARCH MANIA
MARCH MANIA
MARCH MANIA
TENSION_LINE.PNGLOADING
03
03
03
ROD & REEL
ROD & REEL
ROD & REEL
OPEN_SET.PNGLOADING
04
04
04
THE MOONPIES
THE MOONPIES
THE MOONPIES
CLEAR_VOICE.PNGLOADING
05
05
05
CRYSTAL GAYLE
CRYSTAL GAYLE
CRYSTAL GAYLE
KEEP LOOKING
KEEP LOOKING
KEEP LOOKING
INDEX.REG // LOCAL VIEW
MFI.JR: ONLINE
>0606CULVER ACADEMIESCULVER ACADEMIESWEB DESIGNWEB DESIGN20202020
>1010SUPERSONIC JELLYBEANZSUPERSONIC JELLYBEANZPRODUCT PHOTOGRAPHYPRODUCT PHOTOGRAPHY20132013
RECORD 10 / 10
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
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> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
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> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]